208 research outputs found

    Deriving use case diagrams from business process models

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    In this paper we introduce a technique to simplify requirements capture. The technique can be used to derive functional requirements, specified in the form of UML use case diagrams, from existing business process models. Because use case diagrams have to be constructed by performing interviews, and business process models usually are available in a company, use case diagrams can be produced more quickly when derived from business proces models. The use case diagrams that result from applying the technique, specify a software system that provides automated support for the original business processes. We also show how the technique was successfully evaluated in practice

    Consistency in multi-viewpoint architectural design

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    This thesis presents a framework that aids in preserving consistency in multi-viewpoint designs. In a multi-viewpoint design each stakeholder constructs his own design part. We call each stakeholderā€™s design part the view of that stakeholder. To construct his view, a stakeholder has a viewpoint. This viewpoint defines the design concepts, the notation and the tool support that the stakeholder uses. The framework presented in this thesis focuses on architectural multiviewpoint design of distributed systems. A distributed system is a system of which the parts execute on different physical system nodes. Interaction between the system parts plays an important role in such systems. An example of a distributed system is a mobile communication network. In such a network, the parts of the system execute on e.g. the mobile telephones of the clients, the desktops of the employees of the network operator and the mobile access points. Architectural design is the area of design that focuses on higher levels of abstraction in the design process. The lowest level of abstraction that we consider is the level at which the system parts correspond to parts that can be deployed on communication middleware. Using our framework, consistency is preserved through inter-viewpoint relations and consistency rules that must be specified by the stakeholders. The stakeholders use inter-viewpoint relations to specify how one view relates to another and they use consistency rules to specify what rules must at least be satisfied in a consistent design. To aid in preserving consistency, our framework defines: ā€“ a common set of basic design concepts; ā€“ pre-defined inter-viewpoint relations; ā€“ pre-defined consistency rules; ā€“ a language to represent inter-viewpoint relations and consistency rules. The basic design concepts that the framework defines have been adopted from earlier work. These concepts were developed by carefully examining the area of distributed systems design. Using our framework, viewpoint-specific design concepts must be defined as compositions or specializations of these basic concepts. Hence, the basic concepts form a common vocabulary that the different stakeholders can use to understand each otherā€™s designs. The framework pre-defines inter-viewpoint relations that can be reused to specify how one view relates to another. The two main types of inter-viewpoint relations that it pre-defines are: refinement relations and overlap relations. Refinement relations exist between views that (partly) consider the same design concerns at different levels of abstraction. Overlap relations exist between views that (partly) consider the same design concerns at the same level of abstraction. We derived the pre-defined relations by examining existing frameworks for multi-viewpoint design and extracting frequently occurring relations between viewpoints in these frameworks. If a pre-defined inter-viewpoint relation exists between two views, this implies that certain consistency rules must be satisfied. Specifically, if two views have a refinement relation, this implies that one must preserve the system properties specified by the other. If two views have an overlap relation, this implies that the two views must be equivalent with respect to the overlap that they have. Our framework pre-defines consistency rules that can be re-used to verify these properties. We define an architecture for tool-support to aid in specifying view relations and consistency rules and to check whether the specified consistency rules hold. The architecture contains the pre-defined relations and consistency rules, such that they can be re-used. As a case study for the framework we define adapted versions of the RM-ODP enterprise, computational and information viewpoints, using our framework. We define the concepts from these viewpoints as compositions of the basic concepts. Also, we define the relations between views from these viewpoints, as well as the corresponding consistency rules, using the relations and consistency rules that are pre-defined by the framework. The results of the case study support the claim that our framework aids in preserving consistency in multi-viewpoint designs

    Digital process transformation

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    An approach to relate business and application services using ISDL

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    This paper presents a service-oriented design approach that allows one to relate services modelled at different levels of granularity during a design process, such as business and application services. To relate these service models we claim that a 'concept gap' and an 'abstraction gap' need to be bridged. The concept gap represents the difference between the conceptual models used to construct service models by different stakeholders involved in the design process. The abstraction gap represents the difference in abstraction level at which service models are defined. Two techniques are presented that bridge these gaps. Both techniques are based on the Interaction System Design Language (ISDL). The paper illustrates the use of both techniques through an example

    The Business Process Management Game

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    The Business Process Management Game is a serious game that teaches various aspects of business process management. Students can play the game in groups. Acting as the 'management team' of a business unit, they have to design a business process for that unit that is optimal in terms of cost, customer satisfaction, and waiting and service times. Groups compete with each other to create the process that performs best. In doing so, they can practice their business process modeling, analysis, re-design, and mining skills. The game got much positive feedback from students in offcial student evaluations of a course in which it is used.</p

    The Business Process Management Game

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    The Business Process Management Game is a serious game that teaches various aspects of business process management. Students can play the game in groups. Acting as the 'management team' of a business unit, they have to design a business process for that unit that is optimal in terms of cost, customer satisfaction, and waiting and service times. Groups compete with each other to create the process that performs best. In doing so, they can practice their business process modeling, analysis, re-design, and mining skills. The game got much positive feedback from students in offcial student evaluations of a course in which it is used.</p

    Relational Algebra for In-Database Process Mining

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    The execution logs that are used for process mining in practice are often obtained by querying an operational database and storing the result in a flat file. Consequently, the data processing power of the database system cannot be used anymore for this information, leading to constrained flexibility in the definition of mining patterns and limited execution performance in mining large logs. Enabling process mining directly on a database - instead of via intermediate storage in a flat file - therefore provides additional flexibility and efficiency. To help facilitate this ideal of in-database process mining, this paper formally defines a database operator that extracts the 'directly follows' relation from an operational database. This operator can both be used to do in-database process mining and to flexibly evaluate process mining related queries, such as: "which employee most frequently changes the 'amount' attribute of a case from one task to the next". We define the operator using the well-known relational algebra that forms the formal underpinning of relational databases. We formally prove equivalence properties of the operator that are useful for query optimization and present time-complexity properties of the operator. By doing so this paper formally defines the necessary relational algebraic elements of a 'directly follows' operator, which are required for implementation of such an operator in a DBMS

    Consistency in Multi-Viewpoint Architectural Design of Enterprise Information Systems

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    Different stakeholders in the design of an enterprise information system have their own view on that design. To help produce a coherent design this paper presents a framework that aids in specifying relations between such views. To help produce a consistent design the framework also aids in specifying consistency rules that apply to the view relations and in checking the consistency according to those rules. The framework focuses on the higher levels of abstraction in a design, we refer to design at those levels of abstraction as architectural design. The highest level of abstraction that we consider is that of business process design and the lowest level is that of software component design. The contribution of our framework is that it provides a collection of basic concepts that is common to viewpoints in the area of enterprise information systems. These basic concepts aid in relating viewpoints by providing: (i) a common terminology that helps stakeholders to understand each others concepts; and (ii) a basis for defining re-usable consistency rules. In particular we define re-usable rules to check consistency between behavioural views that overlap or are a refinement of each other. We also present an architecture for a tool suite that supports our framework. We show that our framework can be applied, by performing a case study in which we specify the relations and consistency rules between the RM-ODP enterprise, computational and information viewpoints

    On the Notion of Abstract Platform in MDA Development

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    Although platform-independence is a central property in MDA models, the study of platform-independence has been largely overlooked in MDA. As a consequence, there is a lack of guidelines to select abstraction criteria and modelling concepts for platform-independent design. In addition, there is little methodological support to distinguish between platform-independent and platform-specific concerns, which could be detrimental to the beneficial exploitation of the PIM-PSM separation-of-concerns adopted by MDA. This work is an attempt towards clarifying the notion of platform-independent modelling in MDA development. We argue that each level of platform-independence must be accompanied by the identification of an abstract platform. An abstract platform is determined by the platform characteristics that are relevant for applications at a certain level of platform-independence, and must be established by balancing various design goals. We present some methodological principles for abstract platform design, which forms a basis for defining requirements for design languages intended to support platform-independent design. Since our methodological framework is based on the notion of abstract platform, we pay particular attention to the definition of abstract platforms and the language requirements to specify abstract platforms. We discuss how the concept of abstract platform relates to UML
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